Thursday, October 29, 2015

Unseen Terror 2015: Day 29

As the days towards Halloween are counting down, the time in which I can watch and review new, assorted projects from throughout the final three "years" of Unseen Terror is getting smaller and smaller. With that, I am going to pump out a few quick ones today, including the 2013 entry that I was hoping would warrant a longer writeup, but just didn't do enough to warrant more than a couple of complete paragraphs. But anyways, enough with the rambling.








Ahhh, another year means another entry in The Simpsons' yearly "Treehouse of Horror" anthology. Admittedly, I skipped last year's installment (mostly due to shaky memory and a lack of time), but seeing as how disappointed I was in 2013's effort, my expectations were relatively low this time around. As I observed two years ago, the episode usually starts off with a bang. In this case, it's an animated opening from irreverent, demented oddball John Kricfalusi, whom most children of the 1990s will recognize as the creator of the brilliant The Ren & Stimpy Show. It's a thing of insane beauty, and easily the highlight of the entire experience. Rather than have you seek it out on Youtube or Dailymotion, I'll just post it below.






In terms of the actual segments, to say that the quality ranges from good to awful seems like something that is commonly heard amongst Simpsons fans these days. To the surprise of absolutely nobody, they're right on the money with this one. The first tale, "Wanted: Dead, Then Alive," revolves around the always reliable Sideshow Bob FINALLY fulfilling his wish of killing Bart Simpson, though he begins to realize that perhaps the boy's existence kept him from living a life of complacency and dullness. Therefore, he finds a way to reanimate the young man, so that he may kill him repeatedly through various means. Of the three tales, it's inarguably the most fun, mostly due to Kelsey Grammer's ability to to lift and improve any episode from mediocre to, at the very least "good."  Our second one is a takeoff on Godzilla, with portions of the story drawn in black and white, featuring some amusing nods to the absurdities and charms of the Toho behemoth's origin. Then, it takes an unexpected turn by changing into a spoof of the remake from 1998 that shares the same name. "Homerzilla" as it is dubbed, is very hit or miss, with the second half falling a little flat (the concept would've been handled much better seventeen years ago). We conclude with a Chronicle parody that, to be as nice as I can be, is really, really bad. Forget the fact that The Simpsons already did a satire of the superhero genre in a segment from long ago; the biggest problem with "Telepaths Of Glory" is that it just isn't very funny.


Overall, Treehouse Of Horror XXVI was a tossup for me. The first fifteen minutes or so (which does include half of its second story) were very enjoyable, but the rest provides glaring evidence of the show's downward spiral into below-average quality. If you can find a rip online, or have access to a cable box with On-Demand features, give it a whirl and judge it for yourself.









Well, Oculus undoubtedly has one thing going for itself: it is the first motion picture to be produced by the rightly-maligned WWE Studios that does not feature a single performer from the wrestling company that bears the similar name. The Mike Flanagan-led project is also the first for the company to have the direct involvement of scary movie juggernaut Blumhouse Productions, whose association with franchises such as Paranormal Activity, Insidious, The Purge, and Sinister have solidified them as the go-to company for newer, widely distributed horror flicks that are more accessible for squeamish ticket buyers. Yes, a good chunk of the releases on their resume have been met with derision and disdain from older fans such as myself, but I'm willing to admit that they are still capable of putting out a picture here and there, be it meant to terrify or not, that is quite entertaining (Whiplash and The Green Inferno come to mind). Plus, their track record is far more trustworthy than other associates such as Dark Castle Entertainment.


But jesus christ, when it came to Oculus, a tale about a supposedly possessed mirror that may have played a part in the death of the parents of two siblings, I could not bring myself to care at all. Perhaps I would have been invested more in the story had several things not been so distracting though. For starters, the decision to have it continuously rely upon flashbacks that parallel modern events ends up not drawing you in, but making you feel as if you are watching a two-part film instead. Every segment that features our two leads as children made me ponder if this was originally conceived as the beginning to a potential franchise, with the kids growing up and trying to stop this evil mirror after some time has passed. If this wasn't the initial plan, then maybe it should have been. Heck, look at the recently-canceled second adaptation of Stephen King's It: their idea was to have the plot split into two separate pictures, with one focusing on the protagonists in their youth and the other with them as adults. Risky as that may have sounded, something daring such as that would benefited a motion picture like this too. That brings me to my second problem with Oculus: it is relying on viewers to believe that it is unlike anything that we have seen before. True, the argument could be made that technically NOTHING coming out in the realm of horror is fully, one hundred percent unique anymore (even Martyrs and We Need To Talk About Kevin, as great as they are, have parts that are reminiscent of works from yesteryear), but there are numerous pictures that did this concept better, with Alexandre Aja's 2008 supernatural flick Mirrors being the most obvious of the bunch. Finally, for as much as I like Karen Gillan (Guardians Of The Galaxy) as a person and as an actress, she is just plain terrible here. Her performance is an awkward balance of irritation and condescendence (coupled with a very "matter of fact" manner of speaking), and I didn't see how any member of the audience would want to root for her to succeed in taking revenge on the cursed object.


Oculus didn't do anything for me other than make me check the time on my phone repeatedly, but in all honesty, even with my aforementioned disapproval, I would still be willing to give this one more try at another time. It does feature some decent makeup work, plus an ending that will stick with you through thick and thin. Do I expect to be proven wrong about the rest of my opinions within a few years? Maybe it's too soon to say so. Go watch it on Netflix Instant Streaming, and come back telling me that I was just wrong about the entire experience.









I don't believe that I've ever mentioned it before, but the first two movies in the Tremors franchise stand as some of my favorite horror-comedies of all time. They are a brilliant blend of silly, quotable comedy, old time monster movie love, and western overtones that can stand the test of time better than most other pictures released in or around the decade. Plus, in the case of the later sequels, Tremors is one of the few series that still uses practical effects and puppetry, which is an art that while seemingly archaic by today's standards, packs far more heart than anything that a computer could produce. So, when I heard that we were FINALLY receiving a new flick after an eleven year wait, I was certainly excited, though I did have some skepticism. Between 2003 and 2004, we were blessed with Tremors 4: The Legend Begins and the SciFi television show simply titled Tremors: The Series. One could argue about the quality of these particular projects (I still think that the latter was undeserving of the sheer amount of negative feedback it got, which was mostly due to taking over beloved show Farscape's time slot), but the general consensus was that the fans were left feeling a bit underwhelmed. In what had to be the scariest casting news in recent memory, Universal Pictures also unveiled Jamie Kennedy (Scream, Son Of The Mask) as the newest sidekick for gun-crazed hero Burt Gummer, more often than not portrayed wonderfully by Family Ties' Michael Gross.


Mercifully, these fears are not completely realized. Though a good chunk of the series' original creators are nowhere to be found on Tremors 5: Bloodlines, their presence can be felt throughout its brisk ninety nine minute running time. I don't need to harp on about Gross' great depiction of the lone character to make it through these five flicks and television program, but he does bring a touch of insanity that comes naturally from living in near isolation while descending into bouts of occasional paranoia. This is all the more apparent from Bloodlines' opening segment, which consists of Burt talking over stock footage from prior installments and humorously drawn animatics of the Graboids, Shriekers (which are sadly absent this time around), and Assblasters. After this, Kennedy's character Travis (who I found far less loathsome than I expected him to be), along with an unrelated businessman from South Africa, convince him to travel to the republic so that he may take care of a certain "infestation" if you will. Hey, for fun, speak or imagine that last sentence in your best Dusty Rhodes voice babeh.


The plot to Bloodlines does sound simple enough (and eerily similar to Tremors 2: Aftershocks), but for a franchise that has pretty much written itself into a corner with what one can do with its man-eating monstrosities, it still manages to provide pleasant surprises in the form of geographical differences with the creatures. Sadly, most of the familiar, bloodthirsty faces, which have been redesigned decently well for this trip out east, are inevitable victims of modern technology, which means that about a good ninety percent of Tremors 5: Bloodlines' antagonists are computer-generated. It's a damn shame, but I suppose that the decision was made to help cut costs, especially since I'm sure that shooting in the country of South Africa was not particularly cheap to do. The fact that this chapter also takes place in another part of the world made me realize something that I had never noticed in the twenty five years of Tremors' existence: there have never been any African American males or females on the big(ish) screen until now. Hooray for progress!


It may not be a complete triumph or return to form for the series, but Tremors 5: Bloodlines is an acceptable sequel that will go down as being far better than it had the right to be. It doesn't set out to change the game, or to even try and restart the entire process with a new hero at the helm, but when did Tremors ever have that intention to begin with? There is enough nostalgic nods to the prequels, goofy lines, and graboid guts to provide lots of love for the fans, even if it does feel like it was made for them and ONLY them. I say that if you can produce anything that makes Jamie Kennedy seem tolerable, you warrant a big thumbs up and deserve a round of drinks. Those of you who are purveyors of all things fun and cheesy can currently watch it on Netflix Instant Streaming, and you can buy the DVD or Blu-Ray for a relatively low price at most retail giants.



Tomorrow, I finally take the plunge and review what one of my favorite film critics, Mr. Mark Kermode, says was his absolute favorite picture of 2014. Will it be worth the hype? Or will it be overrated tripe?

No comments: